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Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design) 1st edition by Varcholik, Paul (2014) Paperback - de Paul Varcholik (Broché) (Author)
Caractéristiques Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design) 1st edition by Varcholik, Paul (2014) Paperback
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Le Titre Du Livre | Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design) 1st edition by Varcholik, Paul (2014) Paperback |
Date de publication | |
Traducteur | Devorah Chandler |
Quantité de Pages | 331 Pages |
La taille du fichier | 41.24 MB |
Langue du Livre | Français & Anglais |
Éditeur | South End Press |
ISBN-10 | 4017236299-AWO |
Format de Données | EPub PDF AMZ AFP TR2 |
Créateur | Paul Varcholik (Broché) |
Digital ISBN | 407-2334188839-GWS |
Nom de Fichier | Real-Time-3D-Rendering-with-DirectX-and-HLSL-A-Practical-Guide-to-Graphics-Programming-(Game-Design)-1st-edition-by-Varcholik-Paul-(2014)-Paperback.pdf |
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RealTime 3D Rendering with DirectX and HLSL A Practical Guide to Graphics Programming is a long title for a book and the title is a little out of place for the content contained in the book The book should be a little less formal with its title because it targets new beginners in the world of graphics programming There are many books already in this area but this book is quite capable in
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Lisez « RealTime 3D Rendering with DirectX and HLSL A Practical Guide to Graphics Programming » de Paul Varcholik disponible chez Rakuten Kobo Get Started Quickly with DirectX 3D Programming No 3D Experience Needed This stepbystep text demystifies modern
Get Started Quickly with DirectX 3D Programming No 3D Experience Needed This stepbystep text demystifies modern graphics programming so you can quickly start writing professio
Vous cherchez place pour lire l’article complet EBooks RealTime 3D Rendering with directX and HLSL A Practical Guide to Graphics Programming By author Paul Varcholik published on May 2014 sans téléchargement
Vous cherchez place pour lire l’article complet EBooks RealTime 3D Rendering with directX and HLSL A Practical Guide to Graphics Programming By author Paul Varcholik published on May 2014 sans téléchargement